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Film Animals Animals List: 22 Verified Animals & Filming Info

The Film Animals animals list: 22 verified animal types with their behavior, sighting locations, and the filming rules that decide how much each tape pays.

Twenty-two animal types are verified in Film Animals right now: elephant, rhino, hippo, lion, snake, scorpion, crocodile, giraffe, zebra, camel, monkeys, turtle, deer, muscovy duck, flamingo, hedgehog, gorilla, red panda, pangolin, wolf, frog, and birds. This Film Animals animals list is a sighting-verified index built from current gameplay footage, not the game's complete roster — the safari update added 12 more animals, including two scorpions, that no source has named yet. Every entry below carries only the behavior and sighting context actually documented on film, and the payout rules that decide what a tape earns apply to every animal on it.

Film Animals key art of a gorilla surrounded by monkeys in a sunlit forest clearing
Film Animals key art featuring the gorillas and monkeys you can run into near the start of a run.

How this animals list was verified

Each entry needs an on-screen sighting from a current gameplay session. Cross-referencing four such sessions produces the 22 animal types in the table below: eleven with documented behavior, the rest sighted on film without a recorded interaction yet. Two things stay out of the list on purpose. Remarks like "Is that a polar bear? No." and "That's a dino" are retracted or unconfirmed, so they put nothing on the list. And color oddities — the blue elephant, the green and blue "rare" coloring players found — stay folded into their parent animal until the game labels them as separate entries.

The verified animal list

"Where players have seen it" describes where animals happened to appear during captured runs — it is not a set of fixed spawn points.

AnimalVerified behaviorWhere players have seen it
ElephantCharges, rams and wrecks the safari bus, gores and throws players; even the calf is strong; sometimes chases tourists instead of the carWildlife route, the pyramid approach, the cave route
RhinoCharges and follows the car and can fling players; in one run, offering food calmed a charging rhino while it ate; one player was chased by six at onceDangerous route; a group in the newer location
HippoBlocks the road; surprisingly strong (the baby calf players call "Moo Deng")Near water
LionAsleep by day, comes out at night and hunts the crew; overstay the time limit and the chase begins — the animal players deliberately go looking forHunting the routes after dark
SnakeChases players and its bite can poison; you must dodge it to enter the pyramid, so keep far away and hideCave and pyramid entrance
ScorpionGuards the pyramid treasure alongside a venomous snake; bites can poison playersPyramid interior and near the cave
CrocodileSighted on film — interaction not yet documentedAlong the cave route
GiraffeCharges and chases players; described as "mean"Open route near the wildlife area
ZebraPassive with its babies ("kind and cute"); kicks when headbuttedOpen field
CamelTough — soaks up hits without going downA bare, recently burned stretch of forest
MonkeysA troop players befriend; one monkey was seen handling a coinNear the cave route
TurtlePecks players who get closeThe "public bath" spot
DeerSighted on film — interaction not yet documentedOn the left of the driving route
Muscovy duckSighted on film — interaction not yet documentedNear water on the route
FlamingosSighted on film — interaction not yet documentedBehind the players along the route
HedgehogSighted on film — interaction not yet documentedSeen from the car
GorillasSighted on film — a group with no recorded interaction yetNear the start of the run
Red pandaSighted on film — photographed from the carAlong the end-of-day route
PangolinSighted on film — seen among elephants and snakesMixed in with the elephant and snake groups
WolfSighted on film — identified at nightNear the camp at night
FrogSighted on film — spotted at nightBy the cave at night
BirdsAt least one type pecks players; several unnamed types seenMultiple spots along the routes

Deeper profiles exist for the game's two most notorious chargers: the elephant guide and the giraffe guide cover those animals individually.

What every animal pays: the filming rules

All species feed one payout system, and its rules are documented across multiple runs:

  • Film different animals. The crew states it directly: "We have to film different animals to make your tape worth more." Variety raises a tape's value.
  • Dangerous animals pay more. "Filming snakes is fine, too. Dangerous animals like that. You get more for them" — so the snake, scorpion, lion, rhino and elephant rows above double as the high-value targets.
  • Only animal footage earns Money. Filming people, the campfire or the moon pushes the view count up, "but the money doesn't... the money only counts when we film animals."
  • Captured attacks spike earnings. When footage shows an animal attacking, an on-screen "Danger Shot" label appears "and then the money will shoot up." Getting kicked or headbutted is tagged a "rare sight" — one player deliberately spammed it because "the money should be fast if it gets kicked."
  • Rare colors read as worth more. In one run players found "tons of rare stuff, green, blue everywhere... the green is rare for sure, and the blue is definitely diamond." That is a player's read, not a documented multiplier.
  • Distance counts. Recording from the bus or from an observation point works: "Can I record from here? Oh, I can record from here."

For scale: one dangerous-route run produced tapes of 4,100 and 1,900, a quota near 10,000, and totals around 6,000 and 26,000 in a strong one. These are day-sensitive observations on a rising daily quota, not fixed per-species values — no source documents what each animal pays. The money guide covers the earning loop in detail.

When you can film: the conditions

  • Watch the clock. A clock indicator sits top right; the trip timer counted down from about five minutes to two across observed runs (three minutes on the harder route). Overstay it and the animal gives chase.
  • Get home before nightfall. "Bring the camera and your crew back to camp before night" — once it's nighttime, lions and other carnivores come hunting. The cave is the known safe point in the field, and players run to it after dark. The day night cycle page explains the timing, and the night survival guide covers surviving after dark.
  • Mind the battery and the camera itself. The camera battery shows as a percentage, drains with use and can die mid-trip; a separate vlog camera doesn't use the main battery. Cameras can be dropped or left behind and are lost on death — more than one run ended with players holding nothing to sell. The camera guide walks through the equipment.

The 12 safari-update animals are still unnamed

The game's own listing announces "THE SAFARI JUST GOT BIGGER!" — a safari update adding "12 new animals, including unique biome variants and two scorpions," plus new biomes with ancient ruins and trap-filled pyramids, animal guardians whose treasures trade for tickets, improved mobile controls and a guided tutorial. The same update wave raised the player count from 1–4 to 1–5. The update gives a count, not names: the second scorpion and the other new animals have not been filmed yet, so they stay off the table above until they're verified. The updates page tracks them as they appear.

Limits to keep in mind

  • A sighting spot is not a spawn point. Every location above is where an animal happened to appear during captured runs; nothing documents fixed spawns for any species.
  • Spoken IDs can be wrong. Identifications are players' commentary, not in-game name plates — one player corrected himself mid-chase: "it's not a hippo, it's a rhino. Okay, I misidentified."
  • Variants are not new species. The blue elephant and the green/blue rare coloring count as one animal each until the game labels them separately.
  • No per-animal price list exists. Only per-run tape amounts and quotas are observable, so treat any exact species payout with suspicion.

Once you know what's out there, the next task is planning the run itself: the map and locations page breaks down the routes where most of these sightings happen, so you can decide which animals to chase before the timer starts.