Film Animals Animals List: 22 Verified Animals & Filming Info
The Film Animals animals list: 22 verified animal types with their behavior, sighting locations, and the filming rules that decide how much each tape pays.
Twenty-two animal types are verified in Film Animals right now: elephant, rhino, hippo, lion, snake, scorpion, crocodile, giraffe, zebra, camel, monkeys, turtle, deer, muscovy duck, flamingo, hedgehog, gorilla, red panda, pangolin, wolf, frog, and birds. This Film Animals animals list is a sighting-verified index built from current gameplay footage, not the game's complete roster — the safari update added 12 more animals, including two scorpions, that no source has named yet. Every entry below carries only the behavior and sighting context actually documented on film, and the payout rules that decide what a tape earns apply to every animal on it.

How this animals list was verified
Each entry needs an on-screen sighting from a current gameplay session. Cross-referencing four such sessions produces the 22 animal types in the table below: eleven with documented behavior, the rest sighted on film without a recorded interaction yet. Two things stay out of the list on purpose. Remarks like "Is that a polar bear? No." and "That's a dino" are retracted or unconfirmed, so they put nothing on the list. And color oddities — the blue elephant, the green and blue "rare" coloring players found — stay folded into their parent animal until the game labels them as separate entries.
The verified animal list
"Where players have seen it" describes where animals happened to appear during captured runs — it is not a set of fixed spawn points.
| Animal | Verified behavior | Where players have seen it |
|---|---|---|
| Elephant | Charges, rams and wrecks the safari bus, gores and throws players; even the calf is strong; sometimes chases tourists instead of the car | Wildlife route, the pyramid approach, the cave route |
| Rhino | Charges and follows the car and can fling players; in one run, offering food calmed a charging rhino while it ate; one player was chased by six at once | Dangerous route; a group in the newer location |
| Hippo | Blocks the road; surprisingly strong (the baby calf players call "Moo Deng") | Near water |
| Lion | Asleep by day, comes out at night and hunts the crew; overstay the time limit and the chase begins — the animal players deliberately go looking for | Hunting the routes after dark |
| Snake | Chases players and its bite can poison; you must dodge it to enter the pyramid, so keep far away and hide | Cave and pyramid entrance |
| Scorpion | Guards the pyramid treasure alongside a venomous snake; bites can poison players | Pyramid interior and near the cave |
| Crocodile | Sighted on film — interaction not yet documented | Along the cave route |
| Giraffe | Charges and chases players; described as "mean" | Open route near the wildlife area |
| Zebra | Passive with its babies ("kind and cute"); kicks when headbutted | Open field |
| Camel | Tough — soaks up hits without going down | A bare, recently burned stretch of forest |
| Monkeys | A troop players befriend; one monkey was seen handling a coin | Near the cave route |
| Turtle | Pecks players who get close | The "public bath" spot |
| Deer | Sighted on film — interaction not yet documented | On the left of the driving route |
| Muscovy duck | Sighted on film — interaction not yet documented | Near water on the route |
| Flamingos | Sighted on film — interaction not yet documented | Behind the players along the route |
| Hedgehog | Sighted on film — interaction not yet documented | Seen from the car |
| Gorillas | Sighted on film — a group with no recorded interaction yet | Near the start of the run |
| Red panda | Sighted on film — photographed from the car | Along the end-of-day route |
| Pangolin | Sighted on film — seen among elephants and snakes | Mixed in with the elephant and snake groups |
| Wolf | Sighted on film — identified at night | Near the camp at night |
| Frog | Sighted on film — spotted at night | By the cave at night |
| Birds | At least one type pecks players; several unnamed types seen | Multiple spots along the routes |
Deeper profiles exist for the game's two most notorious chargers: the elephant guide and the giraffe guide cover those animals individually.
What every animal pays: the filming rules
All species feed one payout system, and its rules are documented across multiple runs:
- Film different animals. The crew states it directly: "We have to film different animals to make your tape worth more." Variety raises a tape's value.
- Dangerous animals pay more. "Filming snakes is fine, too. Dangerous animals like that. You get more for them" — so the snake, scorpion, lion, rhino and elephant rows above double as the high-value targets.
- Only animal footage earns Money. Filming people, the campfire or the moon pushes the view count up, "but the money doesn't... the money only counts when we film animals."
- Captured attacks spike earnings. When footage shows an animal attacking, an on-screen "Danger Shot" label appears "and then the money will shoot up." Getting kicked or headbutted is tagged a "rare sight" — one player deliberately spammed it because "the money should be fast if it gets kicked."
- Rare colors read as worth more. In one run players found "tons of rare stuff, green, blue everywhere... the green is rare for sure, and the blue is definitely diamond." That is a player's read, not a documented multiplier.
- Distance counts. Recording from the bus or from an observation point works: "Can I record from here? Oh, I can record from here."
For scale: one dangerous-route run produced tapes of 4,100 and 1,900, a quota near 10,000, and totals around 6,000 and 26,000 in a strong one. These are day-sensitive observations on a rising daily quota, not fixed per-species values — no source documents what each animal pays. The money guide covers the earning loop in detail.
When you can film: the conditions
- Watch the clock. A clock indicator sits top right; the trip timer counted down from about five minutes to two across observed runs (three minutes on the harder route). Overstay it and the animal gives chase.
- Get home before nightfall. "Bring the camera and your crew back to camp before night" — once it's nighttime, lions and other carnivores come hunting. The cave is the known safe point in the field, and players run to it after dark. The day night cycle page explains the timing, and the night survival guide covers surviving after dark.
- Mind the battery and the camera itself. The camera battery shows as a percentage, drains with use and can die mid-trip; a separate vlog camera doesn't use the main battery. Cameras can be dropped or left behind and are lost on death — more than one run ended with players holding nothing to sell. The camera guide walks through the equipment.
The 12 safari-update animals are still unnamed
The game's own listing announces "THE SAFARI JUST GOT BIGGER!" — a safari update adding "12 new animals, including unique biome variants and two scorpions," plus new biomes with ancient ruins and trap-filled pyramids, animal guardians whose treasures trade for tickets, improved mobile controls and a guided tutorial. The same update wave raised the player count from 1–4 to 1–5. The update gives a count, not names: the second scorpion and the other new animals have not been filmed yet, so they stay off the table above until they're verified. The updates page tracks them as they appear.
Limits to keep in mind
- A sighting spot is not a spawn point. Every location above is where an animal happened to appear during captured runs; nothing documents fixed spawns for any species.
- Spoken IDs can be wrong. Identifications are players' commentary, not in-game name plates — one player corrected himself mid-chase: "it's not a hippo, it's a rhino. Okay, I misidentified."
- Variants are not new species. The blue elephant and the green/blue rare coloring count as one animal each until the game labels them separately.
- No per-animal price list exists. Only per-run tape amounts and quotas are observable, so treat any exact species payout with suspicion.
Once you know what's out there, the next task is planning the run itself: the map and locations page breaks down the routes where most of these sightings happen, so you can decide which animals to chase before the timer starts.
Related Guides
Giraffe Guide: Roaming and Charging
Know where giraffe encounters are documented, when they charge players and vehicles, and which filming rules apply.
Elephant Guide: Finding and Filming
Find elephants along the tour routes, learn when it is safe to film, and how they ram jeeps and join the night hunt.
Camera Guide: Record Footage That Pays
Learn who holds the camera, what makes a recording count, how battery and nightfall limit you, and what clips actually earn.
Map and Locations: Camp, Cave and Biomes
See what the camp, cave, pyramid and each biome are for, and how to route a run home before dark.
