Film Animals Classes Guide: Verified Classes, How the Roll Works, and Documented Effects
Film Animals classes are rolled in a lobby gacha, not chosen from a menu. See the verified class list with rarities, the currencies that pay for spins, and the only classes with documented effects.
Film Animals classes aren't chosen — they're rolled from a gacha in the lobby where the game starts. Six classes are verified in current gameplay: Paramedic (Uncommon), Ranger (Uncommon), Mechanic, Sheriff, Storm Chaser (Epic), and a class that sounds like "CE"; only CE (food bags for animals plus a whistle to scare them off) and Storm Chaser (an on-screen storm-filming description and a yellow hat) have any documented effect. Rolls cost leaves (one per spin), coins, or B-Coins — which guarantee an item — and a purchasable second slot lets you keep one class while rerolling the other.
How the class roll works
The class system sits at the very start of the game. A first-session recording opens in the lobby with "There are classes here" and a spin prompt — that roll is a gacha, and every class name below came out of it on screen. Each currency in the lobby plays a different role in it:
- Leaves pay for the leaves gacha, which "costs one" per spin. At the start of the recorded session leaves were at zero and the top spin wouldn't start; a spin option "at the bottom" of the menu still worked, and it produced the first two classes. How leaves are earned isn't shown in the recordings.
- Coins are the standard roll currency: "We have to use coins to roll or use B-Coins instead."
- B-Coins buy a premium roll: "B-Coins guarantee you'll definitely get an item." Three B-Coin rolls produced the CE class. The guarantee covers getting an item, not a specific class — there is no documented way to target one particular class.
- Trophies arrive from play itself: after finishing a run, the player returned to the lobby and collected 2 trophies.
- Slot 2 is a purchasable second class slot, which matters for rerolling (see the steps below). The same line confirms a legendary tier exists above the classes shown being rolled.
The whole route, as shown on screen:
- Start the game and stay in the lobby — the class gacha is there from the beginning.
- Pick a spin you can pay for. If leaves are at zero, the top spin won't start; use the option at the bottom, as the recorded player did.
- Spin and read the result — the class name, and a rarity label when one is shown, are announced on screen.
- Check and claim. Rolls can pay out: right after one recorded roll, the claim button paid out 100 coins.
- Play a run. Finishing it returns you to the lobby, where you can roll again.
- Protect a good roll before trying again: "We can buy slot 2. We can keep one of our legendaries. And we'll roll for another one."
Every verified class so far
Both roll routes appeared across two independent gameplay videos. Here is every class the recordings actually show, with exactly what is documented about each:
| Class | Rarity as shown | What the recordings document |
|---|---|---|
| Paramedic | Uncommon | First roll of the first session, via the bottom spin option; no effect shown |
| Ranger | Uncommon | Heard among roll results; no effect shown |
| Mechanic | Not labeled | Comes with a mechanic hat — the narrator's own reaction was "What is this for?"; no effect explained |
| Sheriff | Not stated | Rolled twice from the leaves gacha and called "not bad"; no effect shown |
| Storm Chaser | Epic | In-game description read on screen; comes with a yellow hat |
| "CE" (as heard) | Not stated | Comes with food bags for animals and a whistle to scare them off; called "considered very good" |
Only two classes have anything beyond a rarity label and a cosmetic attached:
- CE is the one concrete utility class on record. After three B-Coin rolls, the narrator reads out what it includes: "The one I used comes with food bags for animals and a whistle to scare them off. Okay. This is considered very good." That's one item for feeding animals and one for driving them away — the tools you'd want in a game about filming wildlife without disturbing it. Note that "CE" is the name as heard in the video; its exact in-game spelling isn't confirmed.
- Storm Chaser (Epic) is the only class whose description text appears on screen: "When everyone runs for cover, you grab a camera and a fresh microphone for the wildest forecast. Storm chasers make a bigger splash. The wind might knock you down, but not for long." That reads as storm-filming flavor — a bigger splash when filming storms, and a wind knockdown that wears off quickly — plus a yellow hat cosmetic for both you and your co-op partner if you roll the same class.
Two more names exist only as a narrator's recollection: "the rarest one is likely the Safari Legend. And the Icon one is the rarest of all." He hedges with "likely," then crowns both — and never obtains or reviews either, adding "I probably won't review the rest." Treat Safari Legend and Icon as names to watch for on the roll screen, not as confirmed top tiers.
Limits worth knowing before you reroll
- The roster may not be complete. The creator who listed the top tiers explicitly skipped reviewing the remaining classes, so more names can exist than the six verified above.
- You can't aim for a class. Rolls are random; only the B-Coin roll is stated to guarantee an item, and even that doesn't guarantee the class you want.
- Don't assume hidden stats. Sheriff, Paramedic, Ranger and the Mechanic's hat have no stated effects anywhere in the recordings. That also answers the usual "Film Animals best classes" search: the only ranking on record is one creator calling CE "very good," which is an opinion, not a tested tier list.
- Roll economics are only partly visible. The leaves gacha costs one leaf per spin and one claim paid 100 coins, but the coin-roll cost, how leaves are earned, and the price of slot 2 never appear.
- Travelers aren't classes. Names like doctor, racer, tribesman, tourist and alien get rolled for passenger seats before choosing a route — that's a separate mechanic from the player class system, so don't count them here.
Rolling costs currency, so top up first: active Film Animals codes, when available, are kept on the codes page, and the money guide covers earning coins in-game. Once your class is secured, see how it feeds into the wider climb in the Film Animals progression guide.
Related Guides
Money Guide: Earn Cash and Spend It
Find every verified way to earn cash, then spend it on gear, upgrades, class rolls and the 120,000 house.
Gear Guide: Verified Items and Uses
See all verified items, from the free camp camera and shop supplies to the repair wrench and class gear.
Progression: What to Do After Each Run
Know exactly what to do after every run: payouts, the rising quota, between-day upgrades, class rolls and the house.
